Leave Luck to Being Rescued – Malin Arvidsson

Malin Arvidsson
Senior Sound Designer
Bigpoint

Notable games Malin has been involved with: LittleBigPlanet, Mirror’s Edge, Buzz! TV Quizz, Wonderbook: Book of Spells, Wonderbook: Book of Potions

www.thesoundofmalin.com

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For the first time I interview a freelance sound designer, however part way through our interview Malin applied for and accepted a job offer from Bigpoint. So let’s see both the benefits and downsides to working freelance and why she decided to take on a permanent contract.

Brad: First of all how did you start off in the industry, you weren’t always freelance were you?

Malin: Well, I kind of started in the games industry by accident in a sense. I was studying sound engineering in Sweden, but more for music, and during that time I decided I wanted to work in film, preferably animation. So when we did a 6 week work experience as part of our course, I asked one of my teachers where I can find film companies in London, and he suggested Pinewood studios. So I searched for Pinewood studios on the internet and came across Richard Joseph’s company, Audio Interactive, which was a company based in Pinewood that did sound for games, and I thought, wow, that sounds awesome! I called Richard up to ask if I could join him for 6 weeks and he welcomed me. We got along really well so when I was made redundant from my TV job in Sweden a year and a half later, he asked me to come over to work for him. We both ended up joining Elixir Studios a year later and worked together for 5 years in total until Elixir closed down in 2005. And that’s when I started freelancing 🙂

Brad: How long have you been freelance and what are the main advantages and disadvantages compared to having a permanent contract?

Malin: I’ve been freelancing for almost 9 years now! I’d say the good things are that you get to meet a lot of people, you get to work on a lot of different types of games, learn a lot of different tools and different ways of doing things and you can decide how much holiday you want 😉 I know a lot of people worry when they don’t know what will come up next, and I do admit that I do that too, but at the same time it’s also exciting not knowing what will come next.

The main downside in my opinion is that you’re rarely involved in the initial planning of the game. You’re not there from the start so can’t be as involved in the design and how the sound should work in the game. And you don’t have as much influence on what equipment you’ll have. And unfortunately, a lot of the time you have to sit on headphones instead of speakers. And I guess it’s not great having to worry about having work or not.

Brad: Obviously working on racing games at Codies has been the highlight of your career, but what other games have you really enjoyed working on?

Malin: He he, yes of course! 🙂

Hmmm, I’ve enjoyed most of the games I’ve worked on in one way or another, either because of the game, because of the people or for other reasons. And of course there have always been frustrations with each game too. I think it’s never 100% either way. I loved working on Mirror’s Edge because it’s a great game and a very talented bunch of people working in the audio team at DICE. I’ve also really enjoyed doing all the games I’ve done at Sony because of the friendship and atmosphere they have there. And even though it was a really long time ago now, I still look back at my time at Elixir as really enjoyable, especially working on Evil Genius as it was a really fun game to work on with lots of humour.

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Brad: Are there any jobs you wouldn’t take on either because you don’t want to work on a certain type of game or because you don’t want to specialise in a particular task?

Malin: I’m prepared to do most jobs, although there are certain jobs I prefer to do 😉 I prefer doing sound design and implementation to dialogue. I prefer doing any games where I can use my creativity a lot, like fantasy and magic games, especially things like creatures that don’t exist in real life. And I can’t say I’m a gun or engine person, I’d rather leave that to people who’re better at it than me 😉

Brad: And how about relocating? You were born in Sweden so what brought you to the UK and are there any places you would really like to live and work?

Malin: Originally I only had a 2 months contract when I came to London so I just came with a backpack even though my aim was to stay for 2 years. My contract kept extending and then I was employed by Elixir and I started dating a guy and my stay here just became longer and longer and now I’ve been here for 14 years!

As I love travelling and love trying to live in new places I would consider a lot of places to live and work. Initially I wanted to stay in London for 2 years, Paris for 2 years, Spain for 2 years and then move back to Sweden, but I guess you can never predict what will happen next. That’s what makes life more exciting 😉 I’m still open to moving to new places, but now I’m more prepared to move for a good job than going to a place just because I want to live there. For example, I wouldn’t be too keen to live in the US, but I would love to work for Naughty dog so I would be prepared to live there because of that. Of course there are places I wouldn’t move to. Funnily enough I’m more prepared to move to another country than moving within the UK as I think if I’m going to move I might as well try a new country. I guess being single makes it a lot easier to relocate though.

Brad: What advice would you give to a graduate who is thinking about working freelance in the games industry?

Malin: I think as a graduate, if you can get a job in-house that’s probably a better start so you can get some experience first. But otherwise, the key thing is networking. I don’t think I’ve ever managed to get a job through an agency, all the jobs I’ve had has been through contacts or through the vgm list. Go to network events like the audio track in Brighton and GDC in San Francisco if you can afford it, and go to any meet up you hear of. Join email lists, linked in groups etc. And don’t give up! It’s a tough industry; there are more people than jobs. It’s the people who don’t give up who make it. And don’t be arrogant. If you think you know everything that’s when you stop learning. This is a fast moving industry so there are constantly new things to learn.

(Malin accepts a job at Bigpoint)

Brad: What made you decide to take on a permanent contract instead of freelance work?

Malin: I loved freelancing for the 9 years I did it! I learnt so much from working with different people, different tools, on different styles of games and even moving to different places. But I guess I got to a point in my career where I felt like I’d learnt what I needed to learn from freelancing. The downside with freelance work is that you don’t often get to work on a project from beginning to end, you’re rarely involved from the beginning so many of the decisions have usually been made by the time you start in terms of style, tools etc. Another downside when working in house as a freelancer is that they’re rarely prepared to invest in your equipment as you’re only there temporarily, so often you get to work on headphones in a noisy room and don’t necessarily have the best tools, plug ins etc. And you don’t always get to choose the jobs you do as you need to keep the work coming in. If you turn a job down, they’re not likely to ask you again even if it’s for something more interesting.

So when this job came up, and it seemed like a good company, a good location and an interesting project, I thought maybe now it’s time to move forward and develop other skills. Be more of a decision maker rather than follow other people’s ideas. And I guess it does also feel nice to not to have to worry about finding your next project constantly 🙂

Brad: Right Malin, I’m going to ship you off to a desert island.

Let’s say on your way back to London by boat (why not?) a storm hits and you end up washing ashore on a strange land. Your only refuge is an abandoned Ikea building so you build yourself a bed from flat pack materials. You find some meatballs to eat and start routing around the warehouse where you find shelves stacked full of games, clearly somebody had used this place for shelter in the past.

The roof in this section starts to crack so you only have time to grab 5 games and 1 soundtrack, one of the games can be a special edition if you like. What were your choices?

Malin: Brrrr, I’d prefer to get stuck on a desert island somewhere warm 😉 and right, now I might offend some people by saying, I’m not originally a gamer. So only started playing games after working in the games industry for 7 years (so I guess I started playing games about 7 years ago) so I don’t really know many of the old games.

Sorry, I still haven’t played a huge amount of games tbh so I guess the selection I have to choose from is fairly small 😉

Hmmm, well I think I’d have to go for:

1)  Tomb Raider (Xbox 360)

Tomb Raider as then I won’t feel alone with being stuck in the middle of nowhere. And because I love the game too.

I’d grab two Naughty dog games:

2)  Uncharted 3 (PlayStation 3)

Uncharted 3 was the first game that really hooked me and was the first game I played from start to finish.

3)  The Last of Us (PlayStation 3)

After Uncharted 3 I just wanted to play anything from Naughty Dog!

4)  LittleBigPlanet (PlayStation 3)

Little Big Planet I think I love most for the sackboy expressions. And it makes me laugh and scream when I play it, hehe.

5) Pain (PlayStation 3)

Pain as it makes me laugh 🙂

Soundtrack – Diggs NightCrawler

Hmmm, one soundtrack is hard to choose. Different ones are good for different reasons. One I was very impressed by was when Dead space 1 first came out, but I’m not sure I’d want to be on my own with that game as I would shit myself (sorry) Maybe for a music soundtrack I would choose Diggs Nightcrawler. Even if I worked on the sound for it, I just love Jim’s music on it and it would keep me happy 🙂

Brad: I know you love the cold but if you now have to burn all your games for heat which one would you save until last?

Malin: Hehe, hmmm, I think it would have to be tombraider. I think as a game I probably think Uncharted is better, but I guess I just associate better with Lara Croft being a woman 😉 so I feel more attached to that.

About the choices

Tomb Raider

Developer – Crystal Dynamics
Publisher – Square Enix
Platform – Xbox 360
Release – 5th March 2013

Uncharted 3

Developer – Naughty Dog
Publisher – Sony Computer Entertainment
Platform – PlayStation 3
Release (EU) – 2nd November 2011

The Last of Us

Developer – Naughty Dog
Publisher – Sony Computer Entertainment
Platform – PlayStation 3
Release – 14th June 2013 

LittleBigPlanet

Developer – Media Molecule
Publisher – Sony Computer Entertainment
Platform – PlayStation 3
Release (EU) – 5th November 2008 

Pain

Developer – Idol Minds
Publisher – Sony Computer Entertainment
Platform – PlayStation 3
Release (EU) – 20th March 2008