NX Launch title speculation

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The NX should be in our homes within a year but what games can we expect to play on Nintendo’s new box? Nintendo has to strike a balance between releasing enough 1st party games on a regular basis to satisfy its fans yet not shoot its load too early and leave fans in a software drought for months at a time. After all, with Nintendo’s track record we can’t count on 3rd party support, especially if the NX turns out to be drastically different from the PS4 and the Xbox One – making porting more hassle than it’s worth. 

The Legend of Zelda: Breath of the Wild Legend-of-Zelda-Breath-of-the-Wild-Screenshots-02-1280x720

Nintendo have already confirmed Breath of the Wild will be an NX launch title1. No doubt this will please many hardcore Nintendo fans looking for a meaty title to get their teeth into during the launch period.

Personally I think Skyward Sword and Spirit Tracks are among the worst Zelda games Nintendo have released. Breath of the Wild needs to do something special to restore my faith in the franchise and after watching some of the footage that Nintendo have released I have to say this is shaping up to be one of the best Zelda games in recent years. That being said, Nintendo aren’t very forward thinking so Breath of the Wild could go either way. It’s all well and good offering us new mechanics, new items and a vast open world but will it have substance? Walking around a large open world scattered with a few fetch quests and several handfuls of heart containers placed slightly out of reach just isn’t going to cut it. Nintendo needs to make a believable, fun world packed full of a variety of side quests that offer up new experiences and offer unique rewards.

Chance: 100% 

Super Mario

Super Mario Galaxy and its sequel were both critically acclaimed2 and many fans were hoping that Galaxy 3 would find its way onto the Wii U. What we got instead was Super Mario 3D World which was also a fantastic game, although it didn’t quite hit the sale note that the Galaxy series did. So what does this mean for NX? Will Nintendo finally release a Galaxy 3?

The Galaxy series would undoubtedly make it into my list of favourite games of all time yet I think it would be a shame for Nintendo to bring us another. Nintendo needs to do what Nintendo does best and bring us yet another fresh, genre redefining Mario game that we know they are capable of. We want to be blown away with an all new concept that shows us why Mario is truly the king of platformers.

Nintendo have released six home consoles to date with only two of them (Gamecube and Wii) not having a core 2D or 3D Mario game as a launch title. The chances are then that Mario will either be a launch title or released within the launch window (a moving target, that let’s say for arguments sake will be within the first 12 months). Nintendo have a lot of fans to win back with the NX so a Mario game early on will be a no brainer, and let’s face it 3D World was released back in 2013 and aside from some smaller projects the team have been pretty quiet since.

Chance: 90%

Donkey Kong Country

We know that Retro have actively been working3 on an unannounced title since Tropical Freeze was released back in 2014. Based on Retro’s previous track record we could be looking at a new Metroid game, a 3rd DKC returns game or even revitalising another beloved Nintendo franchise. I’m playing this one safe then as I don’t think it’s a certainty that we’ll get another Kong game any time soon. Nintendo have been known to rest many well know franchises with Metroid skipping the N64 entirely while Donkey Kong has been put to bed a few times throughout the decades, coming back years later reinvented.

Chance: 33% 

Metroid

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Nintendo would do well to come out swinging with this one. We haven’t seen a core 3D Metroid game since 2007’s Corruption while a core 2D game last graced our screens back in 2004 in the form of Zero Mission (a remake of the original Metroid game). Of course we all remember the rather lack-lustre Other M4 which was a bit of a bastardisation of both the 2D and 3D games but even that, as the most recent Metroid outing was released in 2010.

Metroid producer Kensuke Tanabe stated to Eurogamer that a new entry in the series likely wouldn’t drop until the NX is released5 due to the development time of a new game. It’s also difficult to predict whether a new entry in the series will return to the games classic 2D roots or if Retro would pick it up for yet another Prime-esq game. While it’s not strictly an FPS, my guess is that Nintendo will want to offer up something within that genre.  After all the prime series looked gorgeous and was perhaps the Trojan horse to help sell the Wii to the FPS market.

I do think though that a new 2D Metroid could be on the horizon but this would suit a more niche audience and so Nintendo would do well to develop a 3D game first.

Chance: 70%

Kirby 

There’s no shortage of Kirby games, we tend to receive one in some form every couple of year. Be it a pinball spin off or a platformer with a new aesthetic, Kirby is constantly being reinvented, some love the franchise and some hate it. Kirby is a great addition to Nintendo’s library as the games are generally kid friendly but appeal to old skool Nintendo fans.

Kirby is arguably one of the lesser franchises that jumps to mind when thinking about Nintendo games so while the chances of getting at least a few Kirby games on NX is fairly high I wouldn’t hold my breath that there’s going to be one for launch. In fact, to date no Kirby game has ever been released on any platform for the launch date. Kirby doesn’t have the appeal to draw in gamers looking to invest in a new piece of hardware; instead this franchise should be used more as “filler” to bolster months with fewer 1st party releases.

Chance: 20%

Pikmin 4 

While not strictly a lunch title, the original Pikmin was a launch window game, releasing within a matter of weeks of the GameCube. Pikmin 2 followed around 2 years later, also for the GameCube while Pikmin 3 hit around 6 months after the Wii U launch – technically being another launch window game.

Back in August 2015 Shigeru Miyamoto confirmed that Pikmin 4 was nearing completion6 and with no word on progress since it has presumably been ported over to NX. The chances are then that Pikmin 4 will certainly be released within a matter of months of the NX launch, if not on launch day.

Chance: 80% 

Fire Emblem

SI_3DS_FireEmblemAwakeningAs an old school Nintendo fan I’m always surprised when a game emerges that I know nothing about – Fire Emblem is one such franchise. I was already familiar with Advance Wars but I’d never even heard of Fire Emblem until Awakening was announced for the 3DS. Glancing at sales figures, previews and news articles makes one thing clear since the release of Awakening; Fire Emblem is now more relevant than ever. A Fire Emblem game heading to the NX then seems like a no brainer.

With Fates releasing very recently for the 3DS it’s hard to predict what developer Intelligent Systems will do next. They may return to the sister series, Advance Wars or work on something totally different. With the huge sales enjoyed by Fates7 (even outselling the massively successful Awakening) Nintendo may decide to strike while the iron is hot and choose to release a follow up as quickly as possible. And what better way to release a follow up to a successful franchise than to develop it for a new piece of hardware that they are trying to push?

Although Fire Emblem is far more relevant than it’s ever been its important not to overstate how big this franchise is. Nintendo’s big hitters such as Pokémon, Mario Kart and Super Mario regularly shift in the region of 10 times the amount of copies that Fire Emblem can8. Why send out Fire Emblem to die when Nintendo could ship it during a slower period?

Chance: 25%

Pokémon

“Pokémon on a home console?” I hear you cry? Rumours are rife9 that the NX will in fact be a hybrid console, combining both the power of a home console, playable on a TV along with the flexibility and portability of a hand held.

Pokémon is without doubt one Nintendo’s most beloved, best selling franchises and since its inception back in the late 90’s the franchise has never skipped a handheld generation. With Sun and Moon arriving later this year it’s doubtful that we’ll see a new entry in the series for the NX launch. We don’t yet know what compatibility will be like with previous consoles though so it’s not beyond the realms of possibility to see a 3rd game to complement Sun and Moon. The last time we got a 3 game generation was back on the DS with Diamond, Pearl and Platinum.

Chance: 30%

Star Fox

Over the years Star Fox has gained average to good review scores10, with the most recent entry in the franchise, Star Fox Zero scoring among the lowest in the series. Nintendo need to plan their next move carefully. It’s fair to say Star Fox has never been among the top echelons of Nintendo’s all-stars so it would come as no surprise if Star Fox doesn’t make an appearance on the NX any time soon – if at all (Star Fox was notably absent from the Wii).

Chance: 10% 

Mario Kart

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Since being introduced on the SNES, Mario Kart has had a single release on every piece of Nintendo hardware (with the exception being the Virtual Boy). There’s no doubt that Mario Kart will make an appearance on the NX but what’s more difficult to predict is when it will see the light of day.

Mario Kart 8 was released around 2 years ago so it’s fair to say another entry in the series could be well into development but then again how often are Mario Kart games launch titles for a system? The answer is never. Although we’ve seen Mario Kart games during the launch window we’ve never actually been able to pick up a copy day and date with a new piece of hardware. The chances of Mario Kart NX being a launch day title then? Not good. The chances of it being released within the first year? Fairly good. 

Chance: 60%

Splatoon

Splatoon is a hard one to call, is this destined to become a staple Nintendo franchise or will fans see it relegated to the likes of Pilotwings, Wave Race and Kid Icarus, popping up every couple of generations with no real consistency?

Considering Splatoon was universally praised11, sold fantastically well12 and had its own range of Amiibo it seems only logical that Nintendo will continue pushing it in the coming years. Not only does Splatoon fill the role of a pseudo-shooter (a genre lacking from Nintendo’s 1st party teams) but it appeals to a wide range of gamers and offers online play, a market which Nintendo really needs to cater to.

Chance: 50%

Animal Crossing         

Animal crossing is another heavy hitter for Nintendo. The game uses a tried and tested formula and iterations don’t tend to offer much in the way of new mechanics but nevertheless fans lap up each entry in the series. Animal Crossing hasn’t made an appearance on the Wii U so there’s a good chance a game might have been in the works and is now being ported over to the NX.

Animal Crossing would be one of the better games to show off the capabilities of the NX. Taking the game on the move and street passing with other players then heading back home and visiting their village with your home internet connection all while enjoying the graphics on your HDTV seems like a great way to sell a new game in the series. 

Chance: 70%

Super Mario Maker 2 

Super Mario Maker was a great idea. Take the LittleBigPlanet formula; throw in a bunch of Super Mario Brothers items, power-ups and landscapes then create a bunch of near impossible obstacles or novelty music levels for friends to enjoy. After offering players all the recourses they need to faithfully recreate levels from the golden age of Super Mario Bros. what more can Nintendo offer?

Chances are a Super Mario Maker 2 would do something completely different. The less likely idea would be to offer players a Super Mario Maker 3D, featuring elements of games from Super Mario 64, Super Mario Sunshine and Super Mario Galaxy. Not only would this overwhelm players but seamlessly transitioning between these 3 generations of Mario games and mixing up mechanics such as FLUDD from Sunshine or planetoids from Galaxy would be an absolute nightmare.

The other, far more likely scenario then is to tackle a different franchise. How about a The Legend of Zelda Maker? A Metroid Maker or a Donkey Kong Maker? All 3 of these would work well and after up different, unique experiences. Imagine creating dungeons in a Zelda maker or creating sections of a space station in Metroid and deciding which doors can be unlocked with which upgrades? What about designing mine kart sections for Donkey Kong?

Sales of Super Mario Maker were pretty strong so Nintendo must have had the conversation about where to take the “maker” franchise next. That said, this type of game probably isn’t suited as a launch title to show off a system and its graphics. I’d expect to see a game like perhaps 2 or 3 years into the NX’s life.

Chance: 20%

Super Smash Bros. NX

Smash Bros. is now a staple Nintendo franchise, with an entry hitting each Nintendo home console since the N64. Each game in the series is received with overwhelming praise14, so what better way to celebrate Nintendo’s rich history and character roster than with an all-star game?

There’s no doubt that during the life of the NX a Smash Bros. game will release, the question is when? Furthermore who will develop the next game? The wait between Melee and Brawl was 7 years, while the 4th entry in the series Super Smash Bros. Wii U and 3DS came a further 6 years later. With that in mind were not likely to see a new game until around 2020, well into the NX life-cycle.

Series director Masahiro Sakurai has also expressed a desire to move on from Smash Bros. due to its lengthy development time and fan expectations. If Sakurai really is done then Nintendo will want to carefully select a worthy development team to take over the reins – this could take some time. All signs then point to the next Smash Bros. being a fair few years away yet.

Chance: 20%

  1. https://www.nintendo.co.uk/News/2016/April/Nintendo-provides-updates-on-mobile-NX-and-The-Legend-of-Zelda-along-with-annual-earnings-1102529.html
  2. http://www.metacritic.com/game/wii/super-mario-galaxy
  3. http://uk.ign.com/articles/2014/02/28/wii-u-is-a-powerhouse-says-donkey-kong-country-developer
  4. http://www.metacritic.com/game/wii/metroid-other-m
  5. http://www.eurogamer.net/articles/2015-06-17-next-proper-metroid-prime-would-likely-now-be-on-nx
  6. http://www.eurogamer.net/articles/2014-07-20-pikmin-4-in-development-and-very-close-to-completion
  7. https://www.nintendo.co.jp/ir/pdf/2016/160427_4e.pdf
  8. https://www.nintendo.co.jp/ir/pdf/2016/160427_4e.pdf
  9. http://www.eurogamer.net/articles/2016-07-26-nx-is-a-portable-console-with-detachable-controllers
  10. http://www.metacritic.com/search/all/star%20fox/results
  11. http://www.metacritic.com/game/wii-u/splatoon
  12. https://www.nintendo.co.jp/ir/pdf/2016/160427e.pdf
  13. https://www.nintendo.co.jp/ir/en/sales/software/wiiu.html
  14. http://www.metacritic.com/search/all/smash%20bros./results
  15. http://www.gamesradar.com/super-smash-bros-creator-may-be-done-series/
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The problem with… The last boss

I’ve been playing video games for the best part of 30 years but I don’t consider myself to be exceptionally skilled. I’ve never excelled at PVP games and I’ve never been top of online leader boards. I don’t mind a challenge but I don’t always crave it which is why I can enjoy an easy run through of Kirby’s Epic Yarn or get stuck into Demon’s Souls should the mood take me.

What I do have a problem with though is excessively scaling the difficulty when approaching the end of a game or when reaching the final boss. Generally speaking I think the concept of a final boss is outdated, sure in some cases it’s useful but it shouldn’t be the default. Did The Last of Us feel as if it were missing something for not including a last boss? Granted genres such as the RPG need a final boss, the whole purpose of progressing and in some cases grinding in a JRPG is to power up and become strong enough to obliterate the antagonist.

There have been a good handful of games that have left a sour taste in my mouth specifically because of an annoying or particularly difficult final boss. It’s almost to the point for me where an outstanding game can be relegated to an “ok” game purely based on that final impression that it leaves. So this then is what I’d like to discuss throughout this article. I’d also like to make it clear that all of the games I’m about to list have left an impression on me over the years for having issues when it comes to the final boss, some are old, some are new. I’ve specifically chosen to not revisit these games while writing this article as the point is this – these games did or almost did turn me off them just because of one final battle and that’s one of the memories I’ve been left with.

Of course spoilers will follow as we’re talking about the end of several games here.

Final Fantasy VIII

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Final Fantasy VIII was defiantly my least favourite of the PS1 trilogy of games, that being said I still enjoyed the game, the story and the characters. I’ve actually played through the game at least 2 times from what I can remember but I’ve never actually completed it. My problem with the final boss, Ultimercia isn’t necessarily with the battle itself but rather an overwhelmingly broken system. The draw system in my mind was undoubtedly flawed, permanently limiting the amount of magic you can store and use and forcing the player to constantly grind to “draw” more magic from enemies offered nothing new or exciting to the battle system. Sure it ensured players thought a bit more about each move. Should you really use the highest tier of Fire magic (Firaga), which you’ve only stocked 10 of when you could use the basic Fire magic which you’ve stored 99 of? Essentially though, I found the system at best a grindy nuisance and at worst game breaking.

When reaching Ultimercia for the first time I quickly realised not only did I need to level up my characters but I would also need to spend time grinding in order to draw useful magic. And here’s where I encountered the second problem – I had no way of returning to the world. I could be wrong here but I could only figure out how to access certain areas of the world map and if memory serves the towns were blocked behind magic barriers, preventing me returning to areas to stock up on items and equipment. I’m sure at the time I consulted walkthrough’s to figure out exactly how to return to different islands but it either couldn’t be done or it was too convoluted. And with that Ultimercia still reigns supreme.

My complaint then might seem more about the gameplay mechanics of Final Fntasy VIII rather than the boss but I’ll stress this, I had no problem progressing through the game up until this point. It was literally a case of I was powerful enough to progress through the entire game but not powerful enough to beat Ultimercia.

Uncharted 2: Among Thieves

Uncharted 2

Now hear me out – pretty much every game on this list I like, some I even love. Uncharted 2 is without doubt a superb game, it’s one of my favourite PS3 games but I can’t deny the last boss, Lazarević was a right cunt. In all fairness I play the Uncharted games on hard and crushing difficulties so I’m fully expecting to die a lot during my adventure. That being said the difficulty ramped up considerably during this fight to the point where I wanted to throw my pad against a wall and feed the plastic shards to Lazarević himself.

On top of being difficult, this boss fight was extremely dull, essentially it involved running around in a circle in order to hide from Lazarević then pop a purple ball of goo over him before he spots you. This process had to be repeated several times in a row and if you were attacked you were screwed. I remember attempting this boss fight many, many times in a row before I finally took the big bastard down.

Uncharted is one of those series where I really wouldn’t mind if they totally left out the final boss fights. There wasn’t really one in Uncharted 3: Among Thieves and I didn’t feel cheated because of it.

Uncharted 4: A Thief’s End

Uncharted 4

Alright, so I’m picking on Uncharted here. Naughty Dog are up there as one of my favourite developers and the Uncharted series is one of my favourite franchises of all time, so why am I complaining about yet another boss? Surprisingly I actually thought this boss fight was excellent, I loved it! Mechanically and visually this boss fight was superb, what I didn’t like however was the difficulty of getting through it.

This final boss fight sees Drake in a good old standoff with one of the games antagonists, Rafe. You engage in an epic sword fight with stunning animations and great mechanics, really impressive stuff. The fight itself consists of a series of attack and parry moves where you have to correctly block whichever side Rafe is about to attack you from. These moves feel so quick and difficult to judge that most of the time I either couldn’t react fast enough or I couldn’t quite figure out where he was going to attack me from. There’s also a bunch of quick time / button mash sections which aren’t so bad. I actually enjoyed this battle to begin with before I realised just how damn difficult it is. I think there are 3 or 4 checkpoints scattered throughout this fight but getting to each one became a real chore to the point where the novelty of the fight really started to wear off. It’s a real shame as this game is near perfect but perhaps the difficulty of the final boss could have been better balanced.

Donkey Kong Country Returns

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I distinctly remember how I felt when I finally finished Donkey Kong Country Returns. I almost didn’t feel like finishing this one, I was immensely frustrated with how broken this boss was. Whereas the previous games featured in this article felt too difficult, DKC Returns actually felt broken. I could pass off the previous boss battles in this article as me not being good enough, with this tough it felt like I needed a whole lot of luck – which in a game like this is unforgivable.

Tiki Tong is essentially a huge head with fists who floats above the stage, pounding down every now and again in order to squash the titular ape. So what’s to stop you applying general boss fight logic and carefully watching his attack pattern? Well that’s just the thing; Tiki Tong seems to break the rules of the game, attacking in ways that are seemingly unpredictable. The difficulty curve throughout the game seemed to gently ramp up but by the final boss it shot through the roof. Why frustrate players like this? I didn’t feel a sense of achievement for defeating Tiki, I simply felt like burning the cart and never returning to the game again.

Metal Gear Rising: Revengeance

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Another broken, totally unfair boss fight, there’s no other way to put it. The battle against Senator Armstrong feels like a broken mess and offers nothing except frustration. As with Tiki Tong, I felt absolutely no sense of achievement for taking this big bastard down, I simply felt annoyed that developers, Platinum had deemed this a worthy end to the game.

The boss fight includes a bunch of quick time events where you have to slash in particular directions in order to stop Armstrong from hitting you with various projectiles. I can’t quite remember exactly what I was apparently doing wrong here but I couldn’t get the timing nailed down and he’d repeatedly pummel me. I seem to remember spending a couple of hours over the course of several nights trying to overcome this fight. I’d consulted walkthrough’s and asked other people who were playing the game exactly how I should kill him and I still had issues.

The worst thing here is that slashing in the correct directions was a broken mechanic in itself; I had to look up video walkthrough to figure out how to get around the broken system by moving the analogue sticks in very specific ways to allow the game to correctly recognise my input direction. Bosses like this are truly awful, why should I suffer because of a clearly broken gameplay mechanic?

Bloodborne

Bloodborne

Probably another controversial one for the list then is Bloodborne’s final boss Gehrman (which I’ve learnt isn’t actually the final, final boss but he happened to be the boss I defeated to see the end game). This Jerk doesn’t look anything special, especially in a game like Bloodborne where many of the bosses tower above you. Forget his looks though, this is one difficult boss who caused me to almost stop playing the game right there and then.

Now I realise Bloodborne, along with the Soul’s games are renowned for their difficulty. That being said I’d made my way through the game up until this point and I’d previously finished all the Soul’s games. My character was around level 100 by the time I reached Gehrman, which I’m guessing is pretty powerful considering a lot of people seem to finish the game around the level 70 sort of mark. I’d expected a challenge by the time I reached the final boss but after levelling up so much and killing every boss in the main game I imagined I’d prepared enough for this final encounter.

Gehrman charges right for you and he doesn’t give up so you’ll need to be quick and skilled in order to dodge, shoot and counter him. The problem here is I just never really got comfortable with the shooting to stagger your enemies mechanic throughout the game and by the time I reached the final boss I struggled to get this right. Regardless, I was able to stagger Gehrman multiple times but on the odd occasion he did manage to attack me I’d basically had it. So time and time again I respawed and had to start the battle again, and here is the underlying problem with the boss battles throughout this game.

I noticed fairly early on that the blood vials mechanic was either massively broken or so cryptic that I couldn’t understand or figure out how it worked. Generally speaking you have a set amount of vials (let’s say 10) that can be consumed to regain health. These vials can be obtained by killing enemies and collecting them as loot or bought. Once consumed, they have to be replenished – or do they? I never quite figured this out. Many times I’d start a boss fight, fully stocked up on vials, consume several then die. Once I respawned it was pot luck as to whether these vials automatically replenished themselves back to 10 or whether I was left with the amount I had when I died. This continually happened throughout the game during boss fights. Die – respawn – check vials. Sometimes they’d be full, despite using them during the boss fight, other times I’d be left with the amount I had once I died.

So although Gehrman was a difficult boss battle, the game mechanics made it infinitely more frustrating. I’ts no exaggeration to say that for every time I attempted Gehrman I was probably spending 15 minutes grinding the starting area to replenish my vials. 

Dishonourable mention 

DrinkBox Studios’ Guacamelee came to mind while writing this article but I’d realised it wasn’t the final boss that almost had me quit this game. Jaguar Javier, a boss towards the end of the game actually gave me the biggest headache while playing Guacamelee. In some respects this is the worst offender on my list as I wasn’t even at the end game when I encountered a boss that very nearly made me quite the game. 

Conclusion 

Many games take the approach of the action film genre where the main protagonist finally catches up to the antagonist of the film and takes them down in one final battle. Back when gaming was in its infancy the majority of experiences were action based and involved heavy amounts of slaughtering and thus a last boss was a nice full stop to a game whose ending generally consisted of a “The End” screen. Thankfully games are starting to mature as a medium and in cases like The Last of Us or Journey the narrative is good enough that the inclusion of a final challenge is not always appropriate for the player to feel satisfied.

Developers need to be bold enough and confident enough with the experience they have created to not have to shoe horn in a final boss battle. However if a boss battle is required then developers need to realise that offering one final challenge should be satisfying and not frustrating. A good boss battle should require the player to use the abilities and techniques they have built up throughout the game but not feel cheated by the difficulty curve ramping up inconsistently when facing the final boss.